Posts: 530
Threads: 70
Joined: Jan 2013
Reputation:
3
Thanks: 62
Given 248 thank(s) in 174 post(s)
01-27-2013, 08:54 AM
Hi for everyone! I have a question... How I can see the IP or Steam ID someone? I've never reported a hacker or anything, for that reason, because I do not know how to view your IP or Steam ID, which means it has little evidence and can not ban them. That is my question. Please! Answer it!
'Counter [MT]'
Guest
Thanks:
Given thank(s) in post(s)
puts status in console or amx_who, during recording the demo you also have to put status in console, unlike the demo will not be accepted
(01-27-2013, 08:54 AM)The motherfucker Batman Wrote: Hi for everyone! I have a question... How I can see the IP or Steam ID someone? I've never reported a hacker or anything, for that reason, because I do not know how to view your IP or Steam ID, which means it has little evidence and can not ban them. That is my question. Please! Answer it!
Type "STATUS" in your console, it will display for everyone on the server
You must do this while you are recording your demo, or it won't be reviewed. Hope that helps!
Posts: 23
Threads: 7
Joined: Feb 2013
Reputation:
0
Thanks: 0
Given 0 thank(s) in 0 post(s)
02-06-2013, 11:27 AM
Very easy, just type status in console and it should look something like this:
Code: # name userid uniqueid frag time ping loss adr
# 1 "^^Jooaoo#" 10 STEAM_0:4:636119736 8 25:04 257 0
# 2 "MR.player" 2 STEAM_0:0:1516582987 3 25:08 170 0
# 3 "cLR'tM[VeRDe]'aLeX Lol" 32 STEAM_0:4:289020931 18 24:12 86 0
# 4 "nicolas" 12 STEAM_0:0:119880514 9 25:02 149 0
# 5 "EviL ZonE" 50 STEAM_0:0:971158177 1 17:53 143 0
# 6 "Mr. Core" 6 STEAM_0:1:34737448 8 25:06 137 0
# 7 "[BsK]**kevin**(chile)" 7 STEAM_0:0:634811344 33 25:06 182 0
# 8 "NJOZSEF" 8 STEAM_0:0:670085184 6 25:06 163 0
# 9 "LAGGER" 13 STEAM_0:0:820247917 10 25:02 300 0
#11 "Banished - d" 100 STEAM_0:0:1906042745 0 01:46 156 0
#12 "cLR'tM[aZuLitO]'DanIeL" 53 STEAM_0:4:1873043459 7 17:07 97 0
#13 "Player" 21 STEAM_0:0:1630546684 2 24:44 205 0
#15 "asdfghjkl" 58 STEAM_0:4:1985890418 1 15:01 193 0
#16 "[AoG] Petar and Blagoja !!!!" 22 STEAM_0:4:1666220026 7 24:41 197 0
#17 "Pao" 104 STEAM_0:4:1437128572 0 00:24 220 1
#20 "R'Juan" 27 STEAM_0:4:720287489 15 24:28 373 0
#22 "alb00z!^hack!+eri" 99 STEAM_0:0:348639685 1 01:49 181 0
#24 "Mr. Tone" 34 STEAM_0:0:155415531 1 24:05 197 0
#25 "fellipe vai te bambardia" 35 STEAM_0:4:1930260354 11 23:50 215 0
#26 "devil_d_e_v_i_l" 62 STEAM_0:0:212593688 2 14:27 203 0
#27 "Arsenal" 38 STEAM_0:0:970281437 2 23:36 117 0
#28 "Purga Galinha Verde" 40 STEAM_0:4:1536316164 3 23:15 219 0
#29 "[*CABJ*] ~ UbeRSolDaT ~" 73 STEAM_0:4:502531256 7 10:11 205 0
#31 "(1)EviL ZonE" 86 STEAM_0:0:11031
So lets say you was trying to find out the steam id of " ^^Jooaoo#".
What you would do is obviously look for a like that contains the name " ^^Jooaoo#".
In this case it will be #1 which looks like this:
Code: # 1 "^^Jooaoo#" 10 STEAM_0:4:636119736 8 25:04 257 0
Now that you have this line with the name and other details you will have to get rid of the other text/numbers that does not apply to the steam id.
When you are done the final steam ID should look like this:
STEAM_0:4:636119736
A few more points:
Here are some steam id's that you might see in game:
STEAM_ID_LAN (This ensures to you for 100% that the person has non-steam CS)
VALVE_ID_LAN (This ensures that the persons steam is bugged on the server, it requires to restart the server for the persons steam to un-bug)
Warm Regards,
Mr. Core
Posts: 92
Threads: 14
Joined: Jan 2013
Reputation:
1
Thanks: 12
Given 14 thank(s) in 9 post(s)
02-06-2013, 12:01 PM
(This post was last modified: 02-06-2013, 12:01 PM by makiza.)
(02-06-2013, 11:27 AM)Mr. Core Wrote: Here are some steam id's that you might see in game:
STEAM_ID_LAN (This ensures to you for 100% that the person has non-steam CS)
VALVE_ID_LAN (This ensures that the persons steam is bugged on the server, it requires to restart the server for the persons steam to un-bug)
Wrong.
STEAM_ID_LAN
- When you are hosting your own listen server with sv_lan 1, this will be your steamid
STEAM_ID_PENDING
- When you have not yet authorized your steamid with the server
STEAM_0:X:XXXXXX
- When you have authorized your steamid with the server, your steamid will show.
VALVE_ID_LAN
- When the server you are playing on is Non-Steam.
- Which is why it is a VALVE steamid and not a STEAM steamid.
Anything else fall on how DProto is configured.
Posts: 137
Threads: 41
Joined: Jan 2013
Reputation:
4
Thanks: 33
Given 15 thank(s) in 7 post(s)
First you have to write ai has the status ids Players, ai you copies
And paste into Notepad, al Puts Puts the name of the Player
And Lap Record before the name, reports there you, and then make sure that you,
What is the player who is Hacker Reporting, ai you Puts Stop. !
Posts: 23
Threads: 7
Joined: Feb 2013
Reputation:
0
Thanks: 0
Given 0 thank(s) in 0 post(s)
(02-06-2013, 12:01 PM)makiza Wrote: (02-06-2013, 11:27 AM)Mr. Core Wrote: Here are some steam id's that you might see in game:
STEAM_ID_LAN (This ensures to you for 100% that the person has non-steam CS)
VALVE_ID_LAN (This ensures that the persons steam is bugged on the server, it requires to restart the server for the persons steam to un-bug)
Wrong.
STEAM_ID_LAN
- When you are hosting your own listen server with sv_lan 1, this will be your steamid
STEAM_ID_PENDING
- When you have not yet authorized your steamid with the server
STEAM_0:X:XXXXXX
- When you have authorized your steamid with the server, your steamid will show.
VALVE_ID_LAN
- When the server you are playing on is Non-Steam.
- Which is why it is a VALVE steamid and not a STEAM steamid.
Anything else fall on how DProto is configured.
When I was a Global Manager in a CS 1.6 Community, I came across many of these problems.
What I said is correct. Maybe that is what Google told you, but having 5 years experience with the technical side on HLDS's I am sure what I said is correct.
Warm Regards,
Mr. Core
Posts: 92
Threads: 14
Joined: Jan 2013
Reputation:
1
Thanks: 12
Given 14 thank(s) in 9 post(s)
02-06-2013, 12:46 PM
(This post was last modified: 02-06-2013, 12:47 PM by makiza.)
(02-06-2013, 12:19 PM)Mr. Core Wrote: When I was a Global Manager in a CS 1.6 Community, I came across many of these problems.
What I said is correct. Maybe that is what Google told you, but having 5 years experience with the technical side on HLDS's I am sure what I said is correct.
Nobody asked about your experience about whatever. Prove that i'm wrong.
Posts: 23
Threads: 7
Joined: Feb 2013
Reputation:
0
Thanks: 0
Given 0 thank(s) in 0 post(s)
(02-06-2013, 12:46 PM)makiza Wrote: (02-06-2013, 12:19 PM)Mr. Core Wrote: When I was a Global Manager in a CS 1.6 Community, I came across many of these problems.
What I said is correct. Maybe that is what Google told you, but having 5 years experience with the technical side on HLDS's I am sure what I said is correct.
Nobody asked about your experience about whatever. Prove that i'm wrong.
Get a server, I will show you.
Warm Regards,
Mr. Core
Posts: 92
Threads: 14
Joined: Jan 2013
Reputation:
1
Thanks: 12
Given 14 thank(s) in 9 post(s)
(02-06-2013, 01:10 PM)Mr. Core Wrote: (02-06-2013, 12:46 PM)makiza Wrote: (02-06-2013, 12:19 PM)Mr. Core Wrote: When I was a Global Manager in a CS 1.6 Community, I came across many of these problems.
What I said is correct. Maybe that is what Google told you, but having 5 years experience with the technical side on HLDS's I am sure what I said is correct.
Nobody asked about your experience about whatever. Prove that i'm wrong.
Get a server, I will show you.
Is it really necessary to set up a server just for this? you can try this by yourself.
|