05-27-2012, 09:19 AM
Don't hop when covered by good snipers
It's common in first person shooter games for players to hop to avoid enemy fire by making themselves a harder target. But when under watch from very good snipers, hopping can in fact be counterproductive. In normal gravity, in the process of jumping, one's path becomes very predictable -- a good sniper will aim at the bottom of the parabola and pick you off as you land on the ground. To counter this, hoppers can perform mid-air maneuvers in order to try to make their paths less predictable, but in general it's best to just avoid hopping when you know you're under close scrutiny from snipers -- it won't help you avoid getting hit. Hopping can help make you harder to hit, but not when your opponents are experienced snipers watching you closely.
Font: bosskey.net
It's common in first person shooter games for players to hop to avoid enemy fire by making themselves a harder target. But when under watch from very good snipers, hopping can in fact be counterproductive. In normal gravity, in the process of jumping, one's path becomes very predictable -- a good sniper will aim at the bottom of the parabola and pick you off as you land on the ground. To counter this, hoppers can perform mid-air maneuvers in order to try to make their paths less predictable, but in general it's best to just avoid hopping when you know you're under close scrutiny from snipers -- it won't help you avoid getting hit. Hopping can help make you harder to hit, but not when your opponents are experienced snipers watching you closely.
Font: bosskey.net